

This yields an incredibly stable and incredibly flexible environment for planetary creation. Kopernicus introduced worlds require zero maintenance by third party code, all support is driven entirely by built in functionality. The mod’s function ends here, and it terminates. The game itself then creates our planetary system as if it were blessed by Squad themselves. It is started before the planetary system is created and rewrites a property called. We strive to provide the least hacky solution by introducing planets into the game in the exact same manner Squad would. Why is this advantageous you might ask? Previous planet adder mods, such as Planet Factory, modified the live planetary system and had to keep multiple hacks actively running to provide these worlds. Kopernicus is a KSP add-on that allows for modification of stock planets and the creation of new planets via modification of the system prefab. This does not effect scatterer or other ocean rendering mods. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. Those users may try "MakingLessHistory" mod, the old workaround.Ĥ.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Also, Principia does not work with this fix at this time, unfortunately. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The 1.8 release is for 1.8.x.Ģ.) Mutlistar Solar panel support requires an additonal config file, attatched to release.ģ.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug.
#Kerbal space program 1.4.5 mods series
Reload and re-save the craft to remove the error.ġ.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. This is a cosmetic error and can be ignored. We are working on this and nmonitoring all the interstellar bugs actively.Ĥ.) 1.) Very Old craft files may complain about a missing module. It is best to turn off part heating when traveling far far away.ģ.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly.

Edit the file only with the game exited, please.Ģ.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out).

This means any edits made while playing the game will not be preserved. The KSC never sinks permanently.ġ.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. To work around this, reload save, same as always.

The KSC now sinks sometimes on quicksave load again, as a result (lesser of two evils in this case). Much thanks to Sarbian for ModuleManager and ModularFlightIntegratorġ.) Revert the KSC-sinking on load fixes, as they were causing camera issues.Additional Content by: Democat3457, Gravitasi, aftokino, KCreator, Padishar, Kragrathea, OvenProofMars, zengei, MrHappyFace, Sigma88, Majiir (Compatibilit圜hecker).Formerly maintained by: Thomas P., NathanKell and KillAshley.Actively maintained by: Prestja and R-T-B.Created by: BryceSchroeder and Nathaniel R.
